In the Beginning
Hey everyone, and welcome to the first official journal entry for "Behind the Masters", this
is a space where I will be sharing my educational journey throughout my masters degree in games
programming. The course title is "Msc Proffession Practice in Games Programming", this course is hosted by
the SAE Institute.
About SAE Institute
SAE Institute is a global leader in creative media education, offering a range of programs in fields
such as audio, film, and games. With campuses in major cities around the world, SAE provides students
with hands-on experience and industry-relevant skills.
They have 40 campuses world wide, providing their educational skills to 21 different countries. I personally
highly recommend SAE Institute to anyone looking to get into the creative media industry, as they provide a
great learning environment and have a strong focus on practical skills and industry connections.
The First Lecture
The week began like any other, however when the day reached Wednesday something new occured. A lecture was planned and scheduled. The lecture was like any other first lecture,
the course lead, I'll call him "Professor X". So, Professor X opend up the lecture and welcomed everyone, he told us a littl ebut about himself and then we went around the online
room, and introduced ourselves one by one.
After the introductions, Professor X spent the rest of the lecture talking and discussing the course ahead. Key points he spoke on was; cosmos being the universities educational study
platform, where all assignments, course details and contents will be located and found. An introduction to the postgraduate study, explaining that all lectures are recorded and
are live on Wednesday at 10 am UK time. He then outlines key words and skills which he’ll reference quite often some of which are; critical thinking, original thoughts, self-direction,
making an argument and many more. He then outlined the structure of study.
It was all rather intriguing, and quite thorough despite it being brief in each section. Almost immediately after this lecture I began working, attempting to figure out what it is I wanted
to learn and study. I wanted to use the ‘Unreal engine’, I was set in stone on that one. As I’m unfamiliar with this and it would provide more of a learning experience than using an engine
which I was already familiar with, however no idea was springing out to me, so much so that I didn’t see the point in writing the ideas down..
This week concluded with limited productivity, besides initially beginning to think about an idea, about the course, about what it is I wanted to achieve, all I knew was what engine I'd be
using ‘Unreal Engine’ other than that, nothing.
About the Course
It is going to last at least a year, with 3 trimesters, each trimester requires a submission of work.
The trimester plan is as follows;
"Project Planning & Theoretical Principles"
"Professional Development Scheme"
"Creative Media Major Project"
Each trimester will have a mix of practical and theoretical work, with a focus on developing skills
in game development, programming, and project management. The course is designed to prepare students
for careers in the games industry, with a strong emphasis on professional practice and industry standards.